Paul Revere is Terrible and the Unintended Consequences of Games
Thursday, November 15, 2012 at 8:37AM
Steve in Training, games, training, video

I am not really a gamer, but even I took notice of the trailers and TV spots for the latest release in the popular Assassin's Creed video game series.  Titled simply 'Assassin's Creed III', the basic premise has the game's hero/protagonist 'Connor' operating and fighting in the Revolutionary War-era American Colonies, with the fictional Assassin's Creed characters and plotlines interwoven with real historical figures from that era like Benjamin Franklin, Sam Adams, and George Washington.

So a couple of weeks ago I picked up the game for my son who proceeded to enthusiastically dive in to the story, and by extension, into the Assassin's Creed view of the Colonial world and some of the most famous people and heroes of that age. Then, in what can either be described as trusting and empowering parenting, or simply 'bad' parenting, I sort of tuned out while he spent some time over several days playing the game, and navigating through the stylized and idealized versions of Colonial Philadelphia, New York, and Boston.

When I asked him about the game, and specifically how did he like interacting with the historical characters like Franklin and Washington, the conversation went something like this:

Me: How was it playing the game and mixing it up with famous people from American History?

P: They were all cool, with one exception.

Me: Who was that?

P: Paul Revere.

Me: What was bad about Paul Revere?

P: Paul Revere is terrible. He kept yelling at me to get back on my horse. When we had to fight the Redcoats he was worthless, all he did was wave his arms around and ride in a circle. He almost got me killed about five times.

I have to admit it cracked me up, the idea of American Icon and legend Paul Revere reduced to a flailing, ineffective liability out in the field when naturally we think of him as a heroic and legendary figure. After I stopped laughing I did attempt to stick up for Revere and remind P of his place as a true patriot and essential player in our nation's formation. I didn't really think that Assassin's Creed would be an accurate and historically correct take on American History, (nor should it be), but I also did not want to see P walk away with a really incorrect impression of Revere.

Thinking about the conversation further, I could not help but wonder if Assassin's Creed story is one we should take caution from, as we continue to think about and introduce gaming elements and game mechanics to more parts of work, education, and life in general.

In Assassin's Creed, any potential relevant learning and understanding of historical events and figures is only an afterthought to the game itself - its purpose is to entertain and engage the player to accomplish the various missions, none of which are 'Understand the historical significance of Paul Revere'.

I totally get that - running around Boston, scaling walls, dispatching spies and Redcoats with a well-placed musket shot is tremendous fun -  thinking about how onerous taxes levied on colonial merchants and how that led to protest and rebellion is kind of boring - particularly to an 12 year old.

But that is exactly the reason why I think we have to be really careful making everything into some kind of game - it can get really easy to make the game itself so compelling and interesting that we forget why we are even playing in the first place. And it can get even easier to see 'success' as winning the game, with the true goals or purpose - completing some real work or learning something important, becoming only ancillary benefits.

 

And I checked - Paul Revere is terrible, (at least at Assassin's Creed).

Article originally appeared on Steve's HR Technology (http://steveboese.squarespace.com/).
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