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Entries in Technology (338)

Thursday
Apr212011

Freedom of Choice in Workplace Technology

There is a growing technology trend in workplaces both large and small called 'Bring Your Own Device', sometimes abbreviated as BYOD. Bring Your Own Device simply means that organizational IT departments are allowing individual employees to use their personal or preferred 'devices', (smartphones, tablets, laptops), to access the corporate systems and tools they need to accomplish their work.

BYOD, while certainly more complex for centralized IT teams to support and administer, is an admission and realization that often an individual's attachment and bond to their personal productivity tools is so powerful, that forcing them to adapt and adopt to the corporate footprint is counter-productive and even deflating.  Think about it, if you hire a new sales executive, that has years of his or her industry and corporate contacts resident on their iPhone, or saved to a cloud-based service they access via an Android app, does it really make sense to hand them a new BlackBerry and tell them to 'deal with it, because that is what we support.'

Proponents of BYOD will contend that allowing employees to bring their own devices can reduce training costs as well as the amount of IT support calls on an ongoing basis. Despite supporting 'more' devices, the argument is that each employee already knows how t use and manage their preferred device. As in the example of the new sales rep above, not having to transition from a device and set of tools to a new 'official' platform, can make employees more productive, and reduce time to achieve desired performance levels. Finally, they make employees happier. People LOVE their iPhones, Androids, iPads, whatever. Making them break those ties when they come to the office is painful for many.

The arguments against BYOD typically center around data security, lack of resources to deploy and support a myriad of devices and platforms, and cultural drivers that tend to resist the kind of openness and freedom that BYOD programs foster.  But it does seem likely that as we see the major shift in consumer preferences towards iPhones, iPads, and Android devices; and away from the traditional enterprise deployments of BlackBerries and Microsoft-based PCs, that progressive organizations and IT leaders will simply have to embrace these shifts, and figure out a way to support what their employees really want, while balancing their need to maintain IP and data security.

Recently Clorox, an 8,300 person strong maker of consumer cleaning products adopted a kind of modified BYOD program, by offering its workers a choice of corporate-supported smartphone. Previously, BlackBerry had been the corporate standard. Workers could choose from iPhone, Android, or a Windows7 device. The result - "the company has issued 2,000 smartphones, 92% of which are iPhones. About 6% of the smartphones chosen were Android-based while 2% were Windows Phone 7 devices."

This isn't a knock on BlackBerry, I personally am a happy BlackBerry user, but rather an observation that prior to having a choice of device, almost all of the employees at Clorox were not happy with the 'provided' device, and given the opportunity to move to something more aligned with their preferences, they jumped at the chance. Clorox didn't make this decision to be nice or kind to staff, they balanced the value of the increased effectiveness and engagement of staff against the cost to procure and support the suite of devices and have determined that rather than being a perk to employees, it is simply just a good business decision.

I think we will see more BYOD programs taking hold in the coming years as new entrants to the workforce carry in their tools and preferences and expect them to be supported in the workplace.

I wonder if the next trend might be BYOHRT, Bring your own HR Technology? What might that look like?

Wednesday
Apr132011

Limitations, Assumptions, and Brain-Control

Yesterday the MIT Technology Review had a piece about a new breakthrough technology that supports a type of 'brain-control' interface allowing users to dial the numbers on a cell phone simply by thinking of them.Credit - University of California, San Diego

From the MIT Technology Review piece:

'Researchers in California have created a way to place a call on a cell phone using just your thoughts. Their new brain-computer interface is almost 100 percent accurate for most people after only a brief training period.

Like many other such interfaces, Jung's system relies on electroencephalogram (EEG) electrodes on the scalp to analyze electrical activity in the brain. An EEG headband is hooked up to a Bluetooth module that wirelessly sends the signals to a Nokia N73 cell phone, which uses algorithms to process the signals.'

The system has obvious benefits to people with disabilities, that for whom even dialing the numbers on a common cell phone can be an extremely difficult challenge.  Once this type of technology is enhanced and improved, one can envision the 'mind-control' interface evolving beyond the relatively simple act of dialing a phone number, to more complex computer interactions (sending short text messages, clicking buttons, searching for content, etc.).

But beyond the obvious cool factor of computers and smartphones reacting to our thoughts, I think this story is a reminder for any of us that design and deploy systems in our organizations, or are tasked with creating effective and important communications and messaging. The audiences that we are trying to reach all have their own set of challenges, that often causes friction in their acceptance of our new systems, or that curtails their willingness and capacity to absorb our messages.

Mostly we realize these challenges and limitations exist. But we also assume that our position in the organization will make whatever we are doing seem important enought that employees will simply have to get over their problems and deal with it.

We create the standard and necessary communication messages to distribute to all employees and in the next breath say 'But we know no one pays attention to these emails'. We litter the screens of our online Employee Self-Service systems with help text and links to dense 27-page User Guides, with the full realization that busy managers and employees don't want to be bothered to read them. Our IT departments support corporate BlackBerry and lately iPhone and iPad, but almost none of the HR-related interaction (messaging, training material, access to HR systems and information), are available on these mobile platforms.

So employees continue to ignore messages, work around the set of systems and processes we have installed, or require what we interpret as irrationally high demands for support to use systems that we think should be simple, intuitive, and frictionless.

But often we fail to see our end of the problem in these situations. It would be, as in the example of the mind-control cell phone, if the cell phone manufacturer blamed disabled people for their inability to make a simple phone call.

So today I am thinking about the tools I have deployed, and the communications that surround them, and considering whether or not I have done the equivalent of handing a cell phone over to someone without the ability to dial.

But until I can deploy systems in the enterprise that operate on 'mind-control', I think, as you may agree, we have a longer and tougher road to go.

Tuesday
Apr122011

Plantville: Gaming as a Recruiting Tool

Of course you know about the rapid growth of the series of Facebook-based games Farmville, CityVille, and the like. Some estimates indicate as many as 250 million people play one of the 'Ville'-style social games. Ah - Industry!

With so many people, across all demographic groups, engaging in these massively popular games online, it only makes sense for organizations that are facing recruiting challenges to look for opportunities to leverage these gaming concepts in their recruiting and candidate engagement efforts.

The Germany-based industrial company Siemens, is one such company that is experimenting with games, at least in part as a recruiting vehicle. Specifically, Siemens has developed an online interactive game called 'Plantville', that gives players the opportunity and challenge of running a virtual factory, complete with evaluation of key performance indicators, allocation of scarce capital funds, and the ability to improve process efficiency with the purchase and installation of (naturally) more Siemens equipment. Factory managers in Plantville have to hire and deploy workers, balance worker safety and satisfaction against production delivery schedules, and continuously adapt strategies to changing external conditions.

It actually sounds like a fun game, in a geeky kind of way. 

The 'Getting Started' in Plantville video is embedded below: (email and RSS subscribers may need to click through)

While the game serves as a kind of marketing tool to help educate the public, current employees, and potential customers about Siemens products, the executives at Siemens also see the Plantville game as a part of their employee recruiting strategy.

In a recent Business Week article about the increasing use of games in various business scenarios, Siemens Tom Varney, Head of Marketing Communications, observes, "With Plantville, we think there's a big educational play with colleges and high schools." Varney also indicates he hopes the game can help make manufacturing more attractive to young people. "We have about 3,000 jobs posted in the U.S. at Siemens, many in technology or manufacturing," he says. "We're hoping to inspire a new generation of plant managers."

It is an interesting approach, and one that makes sense in what by many accounts seems to be a tightening labor market for high-skilled and high-tech candidates. It has to be difficult for more traditional manufacturing companies that are facing mounting pressures to groom the next generation of technical and managerial talent to compete for the most desirable candidates with the likes of Google, Facebook, and ironically, Zynga, the makers of many of the popular 'Ville' games.

Could online interactive games like 'Plantville' capture the energy, attention, and fascination of enough young people to help make manufacturing exciting again?

Are you seeing more companies looking to leverage the insane popularity of these kinds of games for recruiting purposes?

Meanwhile, I need to run - I am thinking of installing some high-tech security cameras in my 'Plantville' factory.

Tuesday
Mar222011

The Tech Job Market - Heating Up

Yesterday the folks at Dice.com released their 'The Rising Demand for Tech Talent - Spring 2011' report, which highlights trends in the tech job market, as indicated by job postings on the Dice.com site over the last year.

These kinds of reports from large job boards like Dice.com are instructive; while we can postulate or rely on anecdotal evidence about the condition and situation of certain labor markets, the Dice data provides more quantitative data about the tech labor market that can be used to help explain the actions we see from candidates and employees, and help inform strategies for recruiting, retention, and compensation.

Dice tagged the Spring 2011 report 'Rising Demand', and a closer look at the data justifies that label.

Figure 1 - Tech Job Postings by Position Type

Overall Growth - March 1, 2011/March 1, 2010Nice, overall growth in posted positions of 30%, with stronger growth in Full-Time gigs (35%). More overall opportunities for tech professionals will tend to make filling your specific tech positions more difficult, and also provide even more impetus to your current staff that may have been reluctant (or unable) to seek other opportunities to consider making a move. 

Taking a closer look at the overall numbers, we see increases in tech job postings across most major tech markets.

Figure 2 - Job posting growth by area

DC is still pretty hot. But so is Atlanta

If you are a technical recruiter or corporate tech manager in say Washington or even Chicago and have been wondering why it seems so much harder to fill that ABAP developer spot, maybe you shouldn't be wondering anymore. Markets like Chicago, Seattle, and Atlanta are all seeing significant increased in tech positions (again, as posted on Dice.com). 

So maybe this data is just re-stating the obvious - the tech labor market is improving, it is getting more difficult to find people with the right tech skills in many markets, and those curious recent voluntary departures from your IT staff may all of a sudden make more sense.

But aggregated job board data is not just useful in looking at macro trends in posted positions, these tech jobs are all looking for sets of specific skills, and examining the trends in the kinds of technical skills that companies are advertising for can give us some clues about the trends in enterprise IT priorities and needs in the coming months.

Figure 3 - Trends in Desired Skills

Need for Cloud skills on the riseThe Dice.com data show huge increases year-over-year in the desire of employers for skills in Cloud computing, Virtualization, and JavaScript. Key skill sets and technologies that underly much of the major changes in how enterprise technologies are developed, deployed, and consumed. For those IT pros still clinging to older and more traditional technologies, all is not lost, jobs posted on Dice looking for PeopleSoft skills also increased 66% year-over-year.

Again, maybe not earth-shattering news, everyone knows the Cloud is hot. Heck, when Microsoft is running mass-market TV commercials about 'The Cloud' you know it has arrived. But having some real data helps the recruiter better understand the market, and the HR leader assess what these changing (and clearly improving) markets may mean for workforce planning and strategy. Talent markets are constantly shifting and evolving, if you buy into the whole 'War for Talent' metaphor, then arming yourself with some data is a necessary condition of engagement.

Thanks to the folks at Dice.com for sharing this data, hopefully you don't mind that I re-used much of it here (probably should have checked first).

I encourage you to check out the full report here.

Tuesday
Mar152011

Human Resource Executive Forum 2011

Today and tomorrow I'll be attending the Human Resource Executive Forum in New York City.  

Later this morning I have the great honor of participating in a panel discussion titled 'Leveraging New HR Technologies to Thrive in a New Reality', along with Josh Bersin, CEO of Bersin & Associates; Bettina Kelly, Senior VP at Chubb; Stephen Mirante, Senior VP at CBS Corp.; and moderated by Mercer's Patricia Milligan.

Clearly, the HR Technology landscape remains complex, fluid, and in many ways, in transition. From consolidation at the higher ends of the market, to the emergence of a slew of interesting and dynamic solutions at the edges of the market, and finally to the emerging importance and challenge presented by social and collaborative technologies; today's HR and organizational leaders are faced with both opportunity and decision points.

In organizations of all sizes, the need to understand workforce ability, alignment of capability to intended business strategy, assessment of current and future workforce needs, while simultaneously measuring, analyzing, and taking actions on data and information gleaned from these workforce technologies, combine to present the HR and HR technology professional with a diverse and complex set of requirements to address and technologies to evaluate and implement. 

And oh yeah, make sure these technologies are easy and engaging to use, can be deployed rapidly and on budget, work on an increasing number of platforms and devices, and be adaptable to a set of ever changing business needs. One more thing, these tools need to be 'social' too. Most people don't really know what they mean by that, but one thing we all agree on is 'social = good.'

Simple right?

Of course most of us agree that sorting out the new world of enterprise and workforce technologies is anything but simple, and that realization I think, is one of the main reasons that events like the Human Resources Executive Forum dedicate time on their agendas to specifically address some of these technology issues and challenges.

For my part, on the panel I will be talking about ways to transform data into information, and why that matters; some of the new, and non-traditional technologies that exist a bit outside the mainstream; and what the changing composition of the workforce and the demands that increased mobility will place on HR technology decisions and deployments.

I am looking forward to the session, and to attending the rest of the event.

Of course I will be tweeting and blogging from the event, if you are following on Twitter, look for the hashtag #HREforum11.