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    Entries in Technology (79)

    Wednesday
    Feb152012

    Creating great mobile experiences, accessed from the sofa

    I read a super piece over the weekend on Stephane Rieger's site titled, 'Mobile Users Don't Do That', a short, but spot-on and important reminder of the importance of thinking critically and specifically when designing and deploying applications or solutions for use on mobile devices.Source - Yahoo!

    The main point of the piece - is that often mobile or tablet design projects get too caught up in bad or at least inaccurate assumptions, namely mobile users are typically 'on-the-go', and lack the time, focus, or ability to maneuver around complex applications or complete multi-step processes because they are hopping in and out of taxis or marching up Seventh Avenue. Rieger correctly points out, and cites several recent studies, that mobile and tablet users are just as likely to be sitting on their sofa, accessing data and applications in a slow pace, often while consuming other content on a PC or a TV. In those 'multi-consumption' scenarios, the challenge for mobile designers is not so much streamlining functionality and navigation due to the user actually being mobile, but to maintain user attention and focus when they are likely doing two or three other things.

    I saw a quote online the other day, (not sure who was the actual originator), the posited that the term 'social media' ought to be dropped. The take was that in 2012 all media is social in one fashion or another, and all social networks have inherent in them some kind of media component. If you think about it, that makes perfect sense. Turn on CNN or any of the other major TV news channels and I'll be within 5 minutes you will see and hear calls to 'Find them on Facebook' or 'Post us your questions on Twitter and we will read the best ones on the air'. And obviously the social networks themselves are mostly morphing into media outlets, just look at what happens on Twitter and Facebook when major national or world news breaks.

    I mention this because I wonder if the same merging or blending around the edges is going to happen to workplace technologies - i.e. that to users it will start not to matter if their applications and tools they need are accessed on desktop computers in the office, laptops at a client location, tablets while sitting in the airport, or on iPhones while sitting on the sofa. Delivering solutions that work for them wherever, however, whenever they want to need to work, and using whichever device they prefer, (based on lots of factors, only one being their location and mobility), will become the primary design challenge for the next 5 or 10 years I think.  And as Rieger reminds us so well, making erroneous assumptions of what people want to to and what they expect from all these access methods and potential experiences is certainly a trap that has to be carefully avoided.

    It certainly isn't an easy problem to solve, but it sure is interesting. And the best solutions will eventually arrive at the point where it doesn't matter to the users where they are and with what device they are using, the solution will simply work.

    Monday
    Feb062012

    Information Imbalance and Roach Motels

    Last week this piece on TechCrunch about social CRM startup Nimble, caught my attention, as interest in business systems that can more effecitively connect with and leverage the social graphs of customers, prospects, and employees is certainly a hot topic for many organizations today. Nimble attempts to re-think traditional CRM systems, which have primarily functioned more as data stores and repositories of information rather than truly dynamic systems of engagement and added value by connecting contact, company, and deal information with external social networks, (LinkedIn, Facebook, Twitter, G+), as well as internal and enterprise sources. Dead End

    The trouble with traditional CRM, and likely other slices of the enterprise technology stack, is that there often seems to be an imbalance, or at least a perceived one, in the information flow to and from these systems in the minds of those that the systems are ostensibly trying to serve. If you think about it, administrators, managers, and employees can pretty easily get the sense that they have to spend too much time feeding these beasts, without getting that much in return. A telling quote in the TechCrunch piece from Nimble's founder Jon Ferrara sums this feeling up well:

    “CRM tools are not about communications,” he says. “It is a management tool, a way for managers to keep a hand around the neck of managers. CRM doesn’t tell you anything, you have to tell it everything.”

    The quote is very instructive, and kind of reminds me of the old 'Roach Motel' line - 'roaches go in, but they don't come out.' Substitute roaches for data, and you are pretty much there.

    Contrast that concept of an information imbalance with some recent ideas about the value derived from participation in social networks, where it has been posited that the average user or consumer of social information gets way more value out than they have to put back in. Some of that positive information imbalance on social networks like Facebook and Twitter can be attributed to the 'power users', the ones that feed the platforms with copious updates, tagged photos, 'likes', and re-tweets. While sometimes kind of annoying, they do have the effect of generating significant interaction, content, and perceived value for these networks. Ultimately, most network participants feel like they are getting more value from their participation than they have to contribute.

    The net-net of this for folks that have to design, deploy, and convince sometimes less than excited users to actual engage with enterprise systems that perhaps they don't really feel that excited about? Think long and hard about how to tip the imbalance scales more in the direction of the everyday user. Think about ways the systems can tell the users something they might not already know, and present that information to them in way that is easily consumable. Recruit a few more 'over-sharers', I mean, 'power users' that understand the problems that the everyday users need to solve, and can help you architect your solutions so that they don't seem so needy.

    There are lots of reasons why Facebook and the other social networks have proven to be so successful and popular, but the idea of 'I get out more that I put in' is probably the most important, and the one to think about as most of us try to create that same value and power inside our organizations. 

    Tuesday
    Jan312012

    The Pace of Change

    One of the best ongoing online series on leadership and business is the New York Times fantastic 'Corner Office' interviews conducted by Adam Bryant. In each piece, Bryant talks with a company CEO about business philosophy, their thoughts around people management, and often, and of particular interest to HR and recruiting professionals, the hiring and interview process.

    In the most recent installment, Bryant talked with Harry West, CEO of the innovation design firm Continuum, and while Mr. West had some interesting things to share about interviewing and hiring -  'I ask a few very basic questions. “What is it you want to do? What is it that you’re good at? What is it that you’re not good at? Tell me about what you’ve done.”, the most intriguing part of the Corner Office piece was an observation West made about change, and specifically the speed in which change can be effected inside an organization. 

    Here's the passage from the Times article:

    Pacing is really important in an organization. When you’re leading, you’re generally trying to lead change, and I think it was Roy Amara, who said about technology, “We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run.” And I think the same applies to change within an organization.

    Let that sink in for a second, we overestimate the impact of a (technology) change in the short run, and underestimate it in the long run. I think with the relentless, powered by social networks, 24/7 news and information cycle that can often lead to even more hype and therefore expecations about new technologies, that managing expectations and understanding an organization's ability to navigate through any significant change is more important than ever. But don't take my word for it, check what CEO West has learned about the pace of change in his career:

    And so I’ve learned that it’s critical to think carefully about the pace of change, and it’s something that I’ve learned the hard way. It’s important to manage that carefully, because it’s not just about the pace of change that certain people in the company can manage.

    It’s about the pace of change that the company as a whole can manage. You can push and push and nothing seems to happen, and then suddenly it takes off and you’re sort of running to catch up.

    Look, we all know that change management is critical in any major process, strategy, or technology program or implementation. But I think it is incredibly easy to fail to have the proper appreciation and empathy for those whose worlds our great ideas and plans are going to impact. In other words, it often isn't about your ability to handle change, ambiguity, or stress  - it's about everyone else's too.

    Neither West, nor I are advocating standing still, or waiting for the perfect conditions to effect change, but an occasional reminder that the pace of change might be equally important as the nature of the change is a good one.

    Tuesday
    Jan242012

    Inside the iPhone: Biscuits and Tea

    This past weekend the NY Times had an in-depth piece on some of the decisions and processes surrounding the manufacture of Apple's iPhone. The excellent piece is absolutely worth your time and attention, as it provides some fascinating insights into the requirements, expectations, and outcomes from a high-volume, high-tech, design, development, and manufacturing process today.

    Suffice to say some of the commonly-held assumptions about United States firms inability to compete for most of the value-added supply chain and manufacturing processes for the iPhone are validated - US universities are not producing enough skilled engineering talent chief among them.  But some other assumptions, mainly the sheer cost advantage provided by outsourcing less skilled assembly tasks to lower wage locations like China, while not completely dismissed, are at least downplayed as a key decision driver for Apple in the Times piece.

    In the piece the labor cost differential is estimated to contribute only a relatively small percentage of the iPhone's eventual market price stating: "However, various academics and manufacturing analysts estimate that because labor is such a small part of technology manufacturing, paying American wages would add up to $65 to each iPhone’s expense."

    While $65 per phone is still relevant, it isn't necessarily enough on its own to drive decisions to outsource. So if the labor cost savings from assembly in China isn't the primary decision driver then why is the vast majority of the iPhone manufacturing process conducted outside of the United States?

    Well if you believe the Times reporting it's almost completely about speed and flexibility. To me the most telling example comes from Apple's 2007 decision to re-design the device's screen just weeks before the launch date. A major change like this, so close to the delivery date would normally result in a missed product delivery, bad PR, unhappy customers, and perhaps even opened the door for a competitor to beat Apple to this market.

    So what happened? From the Times piece:

    One former (Apple) executive described how the company relied upon a Chinese factory to revamp iPhonemanufacturing just weeks before the device was due on shelves. Apple had redesigned the iPhone’s screen at the last minute, forcing an assembly line overhaul. New screens began arriving at the plant near midnight.

    A foreman immediately roused 8,000 workers inside the company’s dormitories, according to the executive. Each employee was given a biscuit and a cup of tea, guided to a workstation and within half an hour started a 12-hour shift fitting glass screens into beveled frames. Within 96 hours, the plant was producing over 10,000 iPhones a day.

    “The speed and flexibility is breathtaking,” the executive said. “There’s no American plant that can match that.”

    Let that story sink in a bit. A veritable legion of workers, that were on-site 24/7, and that could be roused to work at a moment's notice to start cranking out the newly re-designed iPhones.  I am sure the former Apple executive is right that the speed and flexibility in this example can't be matched by any American firm.

    And likely no American firm ever will, at least for the foreseeable future. Because having thousands of workers living on the manufacturing site, and that could be roused to work in the middle of the night with a biscuit and some tea doesn't align with any American's conception of what modern work should be. Does that sound like the kind of workforce your firm would want to assemble?

    But when you think about it a little, the idea of thousands of people, all living together in very controlled circumstances, available to work at a moment's notice for extremely low wages, and lacking any real power to do much about their situation does sound a little familiar.  

    It sounds a little like prison.

    Wednesday
    Jan182012

    Robot Toys and Team Building

    Note : From this point forward, I make no more apologies for posting about robots, sports, Jeff Van Gundy, nor any more empty promises to refrain or limit such posts. There, I feel better.

    Check out the video below, (email and RSS subscribers will have to click through), a demonstration of a new kind of robot-themed toy called Cubelets from Modrobotics. Cubelets are a modular robot building system, where each cube possesses different features and capabilities, and once combined, form a simple, functioning robot.

    Really neat idea right, and how about the spokesperson?

    Beyond being a clever idea for a flexible and adaptive building toy system, I think the design of the cubes themselves into three distinct archetypes - 'Action', 'Sense', and 'Think', also demonstrate a pretty insightful understanding of team dynamics, and more specifically, what kinds of diverse capabilities that have to be assembled and unified to some extent to achieve successful outcomes. 

    'Action' cubes do things and focus on outputs and come with names like 'Drive', 'Rotate', and 'Flashlight'

    'Sense' cubes pay attention to things and focus on inputs, with names like 'Temperature', 'Brightness', and 'Distance'

    Finally, 'Think' cubes perform simple logic functions like 'Maximum' and 'Passive'.

    If you check out the demonstration video, and can pay attention despite the lederhosen-wearing demo dude, you will see that the cube types are easily assembled to create simple toy robots. The key feature being that at least one cube of each type is needed to make a functioning robot. Adding more cubes, and varying their position and orientation allows the users to create more subtle and sophisticated toys, but the basic elements of 'Action', 'Sense', and 'Think', influence the outcomes.

    Remember, Action cubes do things, Sense cubes pay attention to things, and Think cubes do the math and handle the complex technical stuff. Thinking, doing, and processing the technology - the three important kinds of skills you need in any project I think.

    Oh wait, there is one more skill type I forgot, and there doesn't seem to be a Cube for - 'Creativity' or 'Insight' - essentially coming up with the right ideas in the first place, deciding what needs to be done, and the best way to do it. Figuring out if the robot should even be built in the first place. In the Cubelet toy set, there doesn't seem to be a cube that can do that.

    Because that's your job. For now anyway. 

    Until the robots figure out how to do that one too.