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    Entries in video (30)

    Wednesday
    Aug082012

    Pass it on: Connecting Engagement, Community, and Results

    Earlier in the week I co-presented along with Trish McFarlane on how HR and leaders can use social tools and technologies to empower their organizations and engage employees, (because you know 'empowerment' and 'engagement' are important buzzwords). Kidding aside, we do have continuing evidence, even if it is mostly observational and anecdotal, that connecting people to each other, creating environments where they are free and also challenged to collaborate, and linking these efforts to greater organizational and/or personal goals are likely to lead to increased capability, engagement, and (trust me), operational results.

    One of the examples we used in the presentation, and that I'd like to highlight here, is global financial giant Aon's 'Pass it On' program. The program, (home page screen shot below), is described in Aon's words as:

    A multi-faceted, global program that combines elements of employee engagement, community service and client partnerships to demonstrate to the world how Aon's 60,000 colleagues in over 120 countries focus every day on empowering results for their clients and communities.

    The program also leveraged Aon's jersey sponsorship and relationship with world famous football power Manchester United, in an interesting 'pass it on' project, where three Man United footballs were 'passed' around the world amongst Aon's offices and where local Aon employees recorded videos documenting the ball's journeys throughout the world, (one example is below, email and RSS subscribers need to click through)

    Sure, Aon is a huge corporation, and has obviously poured pretty significant resources into the Pass it On project, but I think there are some simple and repeatable lessons that smaller companies can learn from this project.  One, is to connect an employee engagement initiative to the organization's external and perhaps better known market persona. Next, the introduction of a contest across the Aon regions played into the competitive nature of Aon employees and drove participation. Last, the awarding of the winner's prize of $10,000 to be donated to a charity of the winning team's choice further enhanced the value of the program and better connected local Aon offices to their local communities.

    Finally, I was just glad we found an example to talk about in our session that wasn't Zappos or Google or LinkedIn.

    Finally, finally - the link to Trish and my presentation is here.

    Thursday
    May172012

    WEBINAR: 5 Ways to Use Video to Raise Your HR and Recruiting Game

    The merry band of misfits over at Fistful of Talent are at it again, ready for another classic no-holds-barred, (Really, you're probably asking, are there truly no holds barred? What about the Sleeper? Or the Figure 4 leglock? The Boston Crab? Trust me, even those holds are fair game.), free webinar designed to share information, insight, and real, actionable strategies and tactics all delivered in the trademark FOT style. This time the crew will be tacking video, and more specifically, how video is and can be used more effectively in HR and recruiting.

    Here are the particulars:

    You’re a progressive HR and recruiting professional (that’s why you’re reading this), and you know that video is more than a lame feature of bad compliance training.  You get that video transcends quirky YouTube videos that go viral or running Netflix/Hulu on an iPad.  You get that mobile video is the trend that will change the way your department works in the coming years, but you’re just not sure where to start…

    That’s why Fistful of Talent created their latest webinar – The Future of Talent: 5 Ways to Use Video to Raise Your HR and Recruiting Game. Join us for this webinar, and we’ll give you the 411 for how to think about video within your HR or recruiting practice and a road map to get started in the following areas:

    •    Employment Branding
    •    Recruiting
    •    Role Play for Mangers
    •    Training Shorts Delivered via Mobile
    •    A “How To” Guide to Get Started with Video in Your HR/Recruiting Organization

    This webinar comes with the Fistful of Talent guarantee:  60% of the time, it works every time.  Join the FOT crew as they break down the video scene and brainstorm about the best way to build video chops in your HR or recruiting practice.

    Compelling stuff, right?

    Seriously, I promise it will be worth your time to check out the webinar, the FOT style and approach to webinars is not at all the usual boring, '45 minutes of some guy reading slides' method that you are used to.

    It will be fun, informative, and relevant - and you'll walk away with at least a few practical and actionable ideas for video that you can begin to work with right away.

    Register here, (did I remind you it is FREE?), and to learn more visit here.

    Friday
    Apr132012

    Spring Break #4 - The Art of Video Games

    This is the final Spring Break 2012 dispatch and I wanted to share what I thought was one of the coolest things I saw this week in Washington, DC, the Art of Video Games exhibit at the Smithsonian American Art Museum.

    As the exhibit's website describes -

    Video games are a prevalent and increasingly expressive medium within modern society. In the forty years since the introduction of the first home video game, the field has attracted exceptional artistic talent. An amalgam of traditional art forms—painting, writing, sculpture, music, storytelling, cinematography—video games offer artists a previously unprecedented method of communicating with and engaging audiences.

    The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers. The exhibition focuses on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3.

    And thinking beyond the artistic and technological breakthroughs in video game design and development, it probably is also worth considering the medium's impact on a generation (or two), of gamers. We have already seen several elements of video gaming work their way into more corporate or mainstream practices - interactive candidate assessments, sophisticated video game-like training programs that are commonly used in military or other technical arenas, and of course the entire 'gamification' industry that if you believe the hype, might turn almost every workplace action into some kind of contest with badges, leaderboards, or prizes.

    Some reports claim that worldwide as many as half a billion people a day spend time playing video games, and that 99% of boys under 18 and 94% of girls under 18 report playing video games regularly. Whether or not those statistics are precise doesn't really matter, the larger point worth considering for those of us interested in creating great workplaces and attracting great talent is that chances are quite high that the talent you will be recruiting and working with today and in the future has grown up in the video game culture.

    Does that matter at all? Do you care as a HR or Talent pro? Should you?

    I guess it is hard to say, I'd love for you to offer your take if you have thought about some of these larger trends in your work in HR and Talent Management.

    Regardless, the Art of Video Games exhibit was quite cool and I do recommend stopping in the next time you find yourself in Washington.

    Have a great weekend!

    Monday
    Jan302012

    The Best Worst Recruiting Video (so far)

    This funny recruiting video from Twitter was posted on YouTube on Friday, and made the rounds pretty quickly across the web over the weekend, so chances are you may have seen it already. The embed is below in case you missed it, or wanted to have a second look, (email and RSS subscribers will need to click through).

    The YouTube post on Twitter's official channel was accompanied by this tweet-like update:

    #hackweek project: make the best/worst recruiting video of all time. Done.
    To find out more about jobs at Twitter visit: http://www.twitter.com/jobs or @jointheflock

    So while the video itself looks to have been made in response to a hack week challenge to intentionally create the worst recruiting video possible, it is so bad, cheesy, and done with such low production values that I think it ends up actually being a pretty effective effort nonetheless. 

    A couple of things stand out in the video, chief among them the fact that just by devoting one of their hackweek challenges to making a recruiting video, Twitter is sending a subtle message that is actually taking recruiting seriously and its talent needs are top of mind. Typically these kinds of challenges focus on products, features, or other kinds of explorations that possibly could become products or features one day. So focusing on boring old recruiting is to me, kind of telling. Additionally, unlike more technical challenges, really anyone in the company can make a recruiting video, expanding the potential participant pool outside of just the product people and engineers.

    And then there is the content of the video itself, in its attempt (mostly successful), to be 'bad', it reveals that Twitter and its employees are open to poke a little fun at themselves - even the CEO gets in on the game with a solid, deadpan performance in the piece. It clearly is real Twitter employees in the piece, not corporate talking heads, they are in their natural working environments, and while going over the top to be cheesy, if you listen to the copy you actually get a pretty simple, straightforward employer branding kind of message. Small teams, important projects, great work environment and so on. And a CEO not above helping send that message. A call to action with the web address of the career page and the recruiting Twitter account, (natch), also make the cut.

    Sure, the purpose of the video was to make it bad, but in a way it kind of shows anyone interested in creating these kinds of messages that it can be really easy to overthink them, to wordsmith every line of copy, and to obsess over getting the sets, lighting, pace etc. all 'just right'. If the folks at Twitter can make a bad video still seem pretty good, then I think that suggests any of us could do the same.

    What do you think? Is it really just a bad and a spoof and I am reading too much into it?

    Monday
    Aug162010

    Making the right choices

    With Annual Benefits Open Enrollment season rapidly approaching in the US, human resources and benefits professionals have started to plan, prepare, and develop their set of materials, communications, and tools to help their employees navigate through what can be a complex and confusing collection of plans, features, costs, and even tax implications.

    Absent life changing events like marriage or birth or adoption of a child, open enrollment is the only scheduled opportunity for employees to re-evaluate and potentially change their choice of medical, insurance, and other company sponsored benefit plans. Most organizations prepare some kind of annual open enrollment package, or update the company intranet with information and perhaps even some tools like downloadable worksheets or online calculators to assist employees in the process of evaluating their known and anticipated needs against the available choices to help guide them to make what is hopefully the ‘best’ choice for their circumstances.

    But still these resources often are overlooked, can be ignored, or themselves are almost as complex as the plans and options they are trying to explain. Sometimes trying to make sense out of complicated and detailed plan offerings is beyond the capability of traditional methods of communication.

    The folks at Jellyvision Lab, the company most well know for the fun and popular series of video-based trivia games called ‘You Don’t Know Jack’, have developed an interesting and really fun, interactive tool to try and make benefits plans more easily understood, and to help employee make more appropriate decisions about their benefits.

    Their product, called the Jellyvision Benefits Counselor, is an interactive video tour and guide of your company’s benefit offerings, a configurable resource for information and employee decision support, and a fun and innovative way to help employees learn and make the ‘best decision for their needs.

    Check out the video below to learn more about how the Benefits Counselor works:

     

    Behind the interactive video is an administrative process where the company’s benefits staff configures the Counselor with the relevant information about plan design, specific benefits, company policies, etc. (see a portion in the image at right)  and a sophisticated process flow for the counselor is developed based on this design, and employee choices provided as they interact with the Counselor. Standard explanations of the generic tax benefits of Flexible and Health Savings accounts also provide a simple and clear set of guidelines for employees.

    For larger organizations that may have a complex set of plans to administer, and lots of employees needing advice, deploying the Jellyvision Benefits Counselor as part of the overall benefits open enrollment communications can lend an element of interactivity, fun, and interest to a process that many employees find difficult and confusing.

    What do you think - would an interactive, video game style tool help your staff understand more and make better decisions about their benefits?

    Thanks to Harry Gottlieb from Jellyvision for taking some time last week to talk with me about the Jellyvision Benefits Counselor. 

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