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    Entries in UX (14)

    Wednesday
    Nov252015

    HRE Column: Thinking about HR Tech User Experience

    Here is my semi-frequent reminder and pointer for blog readers that I also write a monthly column at Human Resource Executive Online called Inside HR Tech and that archives of which can be found here.

    As usual, the Inside HR Tech column is about, well, HR Tech, (sort of like I used to write about all the time on this blog), and it was inspired by the several vendor events I have recently attended, (Achievers, iCIMS, Kronos, Oracle). At each of these events, and I am pretty sure every other event I attended in 2015, HR technology companies talk A LOT about User Experience or UX.  Since the subject of UX comes up so often these days, on the latest Inside HR Tech column I offer some suggestions for HR leaders and pros on the right things to think about and questions to ask when assessing your HR technology provider's approach to and ability to deliver great User Experiences.

    I once again kind of liked this month's column, (I suppose I like all of them, after all I wrote them), but felt like sharing this one on the blog because it touches upon what has been in the past a pretty popular topic with HR leaders today - how to understand UX and how to evaluate UX to make the most of their HR technology investments.

    Here is an excerpt from the HRE column, 'Getting Your Arms Around the Experience':

    In almost every demonstration, someone from the provider organization talks about being focused on something called the "user experience" (aka "UX"). This term almost always follows the descriptor "great," so what I hear all the time from providers -- and you've probably heard it, as well, during a recent HR- software demo -- is, "We are focused on creating a great user experience." Literally every vendor says this exact same thing.

    The reason they all say this is that UX is actually really important. You probably realize this -- even if you are among those who have never heard the actual term before -- because you are making decisions and choices around technology at least partially based on UX. The apps you like to use on your phone, including those for email, weather, sports scores, shopping, listening to podcasts, etc. -- were likely chosen for two main reasons: One is based on the actual functionality of the app (aka, the "what"); and the second is based on the input methods, characteristics, work flow, design, look and interaction style of the app (aka, the "how").

    That how is the most significant part of the concept of UX.

    It is important to note, as well, that user experience is more than just colors, fonts and buttons. It encompasses a wide range of aspects and elements that define how users feel about the technology.

    So now that we have an idea of what the user experience consists of -- and that it is key when evaluating technology -- what are some of the questions that you should ask your current or prospective HR-technology solution providers when evaluating the UX of their solutions?

    Here are a few ideas. First, some questions about the organization itself:

    What does UX mean to your organization?

    This is mostly about getting solution providers to talk about UX generally and share their philosophies of the importance of UX to their organizations. It's also about trying to get a sense of their approaches in building their solutions. When they talk about their products and future road maps, how much time is spent on UX topics compared to basic functionality and capability? Essentially, you are trying to get an overall feel for, and comfort level with, the provider's commitment to UX.

    What is the title of the most-senior person in the organization who is dedicated to UX? How many staffers are on the UX team? Has that part of the development organization grown in the last two years?

    These questions are meant to help you dig a little deeper to see if the solution provider is backing up its stated commitment to UX with the proper investments and resources.

    Read the rest over at HRE Online...

    Good stuff, right? Humor me...

    If you liked the piece you can sign up over at HRE to get the Inside HR Tech Column emailed to you each month. There is no cost to subscribe, in fact, I may even come over and rake your leaves or dig your car out of the snow  for you if you do sign up for the monthly email.

    Have a great day and a great long, Thanksgiving weekend in the USA!

    Thursday
    Apr302015

    Revealing Complexity

    Probably the most significant barrier to user adoption of new workplace technology is that users don't see the personal benefit of adopting these technologies. This is the classic 'What's in it for me?' conundrum. While that subject is important and worthy of exploration, I won't be hitting that specific problem today. Instead, let's talk about what is likely the second-most important barrier to employee adoption of workplace technology, namely, that most enterprise technologies have provided (relatively) poor user experience and/or are just too complex for them to use intuitively.

    While enterprise technology companies have talked about, and some have actually delivered, better, more compelling, more consumer-like technology user experiences, even the most modern, best-designed applications eventually run into a common problem in that enterprise tools often require LOTS of data be input into them.

    It could be a new sales prospect being recorded in a CRM, a new supplier that needs to be set up in Procurement, or even a relatively simple matter of entering a new hire in the HRIS, all of these use cases while impacting disparate systems and organizational departments, have much more in common than we usually think. Each of these transactions requires (usually), a whole bunch of data fields to be populated with a whole bunch of data. And even in 2015, for many organizations the bulk of these myriad data elements have to be manually typed into the respective system form fields the old fashioned way - manually.

    And so since the makers of CRM and Supply Chain and HR technologies understand this reality, and like to be able to sell to customers the things they need to run their business operations, even the most modern, slick, mobile responsive, and really amazing looking enterprise solutions often and still have these kind of busy, kind of ugly, kind of tired looking data input forms in order to support these kinds of transactions. And while we might be tempted to look at these kinds of forms, (and the processes that make these 37 field data input forms necessary), as relics from an older, less awesome age, they still have a place in most organizations and in most modern technology solutions.

    Not every interaction with an enterprise technology can (or should) be reduced to a graphic or chart on a tablet, or a glanceable notification on your new Apple Watch. Sometimes, the hard and necessary work of getting relevant data (and lots of it) about customers, vendors, and employees into the enterprise tools that organizations rely upon is, still, kind of boring, kind of repetitive, and even kind of monotonous.

    But that is entirely ok, and should not be considered some kind of an indictment of the technology solution provider that has not figured out a way to make inputting 32 fields about a customer into some kind of a gorgeous 'swipe left' and 'swipe right' kind of user experience.  

    User Experience and what is good User Experience is highly variable and highly personal. And what usually constitutes great User Experience for the sales exec who wants to look at the Q3 funnel on her tablet is much, much different than what makes up great UX for a payroll entry clerk. We can't confuse them with each other.

    The best designed enterprise systems, of course, support both UX's and both kinds of users. The key is, I think, to have the system only reveal its fundamental complexity, and the form with 37 input fields, only to those people who really need them, and care about them, and help them see the 'What's in it for me?' as well as treating them and their role with respect.

    Wednesday
    Nov192014

    There's more to User Experience than usability

    Here is a quick take and a diagram on UX that I wanted to share on a cold, kind of snowy Wednesday in my part of Western NY, (and thankfully not too snowy, lake effect snow is a funny thing, one side of town can get buried in snow, while a mile away sees hardly anything at all).

    I was plowing through my Feedly last night, (while watching my Knicks fail, admirably however in Milwaukee), and I came across this really interesing piece on API design from the Nordic APIs site. 

    I know what you might be thinking: Really, you must have a terribly exciting life, reading about API design and watching basketball. And you would be right! It is terribly exciting. 

    You don't have to read the entire piece about API design, (I admit, it gets a little ponderous near the end if you are not really, really into APIs), but I wanted to share what I thought was the most interesting and perhaps relevant part of the piece, a diagram called the UX Honeycomb, originally developed by Semantic Studios. The diagram is meant to portray the facets or elements of User Experience, and as you will see, there is much more than 'usability' at play here.

     

    The point of the UX Honeycomb is to make sure that designers understand the various components that encompass UX, and to also emphasize the center element - 'Valuable'. So while for UX professionals, 'usability' remains important to overall UX, it is not by itself sufficient. And it is also a great reminder that the elements like 'useful', 'accessible', and perhaps most importantly for HR readers, 'credible' remain critical.

    And the way that the elements of the UX Honeycomb seem to have really close applicability to lots of what HR in general and HR technology projects in particular is the primary reason I wanted to share the diagram. Whether it is a traditional HR-led initiative like training, or performance coaching, or rolling out a employee wellness program, or a straight up HR systems implementation, evaluating your approach against these UX elements I think makes a ton of sense.

    Is what you are doing, or trying to get others to do, useful, usable, desirable, credible, valuable, etc.?

    I think you have to be able to check 'Yes' on just about every one of the elements on the UX Honeycomb no matter what the project is, in order to have a chance to capture the attention and the time of your users, employees, and leaders. I am going to keep the Honeycomb in mind moving forward, and I think you might want to as well.

    Anyway, that's it.

    Stay warm out there today.

    Monday
    Feb172014

    Minecraft for the Enterprise

    You probably have over the years heard various business-focused collaboration and knowledge-sharing software solutions like Yammer or Jive described as 'Facebook for the Enterprise.' The comparison was almost always more about the way that many of these business tools resembled Facebook in that they had a similar news or activity feed, had concepts like 'friending' or following, and possessed other features similar to Facebook like groups and in-app messaging. Over time these comparisons, and even that descriptive 'Facebook for the Enterprise' phrase seems to have fallen out of fashion.

    There are at lease two reasons I think for that, one being that the market for these enterprise collaboration tools has matured to the point where most corporate prospects understand the basics of what they do without having to invoke Facebook as a point of comparison or reference. The other reason, and this is totally my opinion, is that most of us have realized that almost nothing truly productive (in the classic organizational collaboration context) ever gets done on Facebook. By continuing to compare their much more serious minded tools to Facebook, the providers of these tools are basically saying 'Take a look at our software solution that will remind you of the single biggest distraction and time suck that has ever existed.' And that probably is not good for business in the long term.

    So since 'Facebook for the Enterprise' is seemingly drifting out to sea, I'd like to offer up an almost equally interesting and unexpected replacement - how about 'Minecraft for the Enterprise?'

    You probably are familiar with Minecraft from its massive popularity, and if you have children between the ages of about 8 and 18, it’s almost certain that they have at least experimented with the game. If you are not familiar, the simplest way is to think of the fame as a kind of virtual Lego, an open-ended world where the player can build, create their own worlds, engage in battle, and even farm. Minecraft is a true worldwide phenomenon, and part of its appeal to more serious players is the ability to modify (‘mod’) the game, adding new materials, monsters, and other elements to the basic game.

    These player developed (and shared) mods extend and enhance the game in many ways, and perhaps one of the most unusual, (and the one that could intrigue folks that design and develop enterprise systems), is the mod described in this post on the Salesforce developerForce blog titled Visualizing Salesforce Data... In Minecraft?

    In the piece the author and developer of a mod that essentially connects the classic Salesforce CRM system to a new Minecraft world, describes just how (and seemingly how simple), it was to not only visualize sales, accounts, contacts, and other classic CRM data inside the familiar to just about every 11 year old world of Minecraft.

    Check the video below, (email and RSS subscribers will need to click through) to see how your sales and sales funnel data looks rendered in Minecraft, and I will have a couple of comments afterwards.

    Pretty cool right?

    Re-set a sales status in Salesforce and boom - the corresponding lever in the Minecraft world that represents that status flips from up to down. Make the same type of change in Minecraft and the CRM is updated as well. Lose the sale and suddenly in Minecraft it gets dark and starts to rain. 

    You get the idea. And while it is a pretty basic kind of interface at least at first glance, I think what it suggests about the potential future of enterprise systems, gamification, and the eventual personalization of user experience is what is really interesting.

    Take the average Minecraft enthusiast and plop him or her in front of a Salesforce CRM screen and I am sure their eyes will begin to glaze over in about 30 seconds. In addition to the fact that it (and most other enterprise tools) just don't look very appealing to anyone, much less the generation that is growing up playing (and modding) Minecraft, the enterprise systems tend to be one size fits all. Beyond some simple personalizations like moving or renaming fields, significant modding is just not possible. And lastly like most mass appeal video games, playing Minecraft is simply fun. You can create, win rewards, defeat the bad guys, etc. Is 'playing' Salesforce ever fun?

    I love the idea of one day having the abiltiy to welcome a new user of an Enterprise system to the organization and giving them the option to engage with and interact with the system in the way that they feel most comfortable, productuive, and even fun.

    And I bet, most Salesforce admins would say they would be for anything that would encourage their users to keep their account information more up to date. 

    If updating the customer account status was as fun as playing Minecraft, I bet more of them would.

    And last thing, if you think the concept of 'Minecraft for the Enterprise' is silly, well, all I will say is that 'Facebook for the Enterprise' also seemed silly initially. Now, being social and collaborating on Facebook-like platforms is pretty mainstream. And we don't like that phrase any longer.

    Perhaps playing Minecraft as a proxy for interacting with HR, CRM, or Finance systems will be too be pretty mainstream one day.

    Have a great week!

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