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    Entries in design (54)

    Wednesday
    Oct242012

    Comic Sans and Getting the Details Right

    At a prior job I worked with a colleague that had changed her default email message font to Comic Sans. 

    The first time I received a message from her, and drank in all the Comic Sans goodness, I thought it must have been some kind of a joke, or a mistake, or a little bit of fun, as I am 99% sure the contents of the message were along the lines of 'Welcome to the group, I am looking forward to working with you.'Not the same, is it?

    But as time passed and the ensuing communications I received from this colleague became much more traditional, mundane, and efficient, the Comic Sans persisted. Eventually, I could not take it anymore, and in the nicest way I knew how, (which was probably not very nice, I admit), I gave her some unsolicited advice, to drop the Comic Sans from her outgoing message template, as it was pretty hard to take anything she wrote very seriously when presented in the puerile font of a 3rd grader.

    I probably didn't use the word 'puerile' in my note. Well maybe I did.

    I can't remember exactly how she took my advice, other than her obvious failure to take heed of it - until I left that position, she never dropped the Sans from her routine.

    So this is clearly a blatant example - no one in business I have ever encountered before or since wrote emails in Comic Sans. But when I think about this former colleague, it is truly the only thing about her I remember.  She may have been very smart, capable, an industrious team member - maybe not.

    But I would not be able to separate the work, the quality, and her ability from the baffling way she chose to present much of that work, and her failure to grasp how she was coming across to her audiences.

    What's the point of this story, (aside from the fact that I found this really cool post on the favbulous blog that renders a bunch of famous corporate logos in Comic Sans and wanted to write about it).

    I guess that in communication everything, every last detail matters. And while you can't use that as an excuse to refine, review, and over think things endlessly, it also means that you have to nail the basic, essential bits or you and your message will never be heard.

    Seemingly small things, like the choice of a font, often have much larger and more significant implications than we think. And I guess if it doesn't 'feel' right, then it probably isn't.

    Happy Wednesday all - I am off to HR Tech Europe in a couple of hours, if you are in Amsterdam this week, please make sure to say hello!

    Friday
    Sep212012

    Off Topic: The acceptance of perfect things

    Simple question for a Friday - can something, (or someone, or some abstraction like a process or project), be perfect?

    I'm not thinking necessarily about some universal or arbitrary definition of perfection, but more situational and personal. Can something be perfect for you?

    Take a look at this piece from Gizmodo - 'This Bowl Will Always Be Exactly the Size You Need it to Be', about a novel kind of bowl called the Stretchy Bowl, (image below) designed to be flexible and adaptable to the level and number of items placed in the bowl.

    From the Gizmodo piece

    The Stretchy Bowl is the easy-to-store fruit basin that never wants to disappoint. Composed of a white metal base (which requires minimal assembly) and a matching metal hoop wrapped in a layer of breathable, elastic fabric, this bowl is always the right size to accomodate your haul of produce.

    As you add more fruit to stretchy fabric disk, the bowl deepens. 

    That's pretty cool, right? A bowl that's not just flexible and adaptable, but always exactly the size you need to be.

    Seems kind of impossible though, I mean, always exactly the right size?

    Could the bowl hold ten oranges, twenty, two hundred? And still be exactly the size you need?

    Of course the commenters on the Gizmodo piece are doing the usual - taking apart the idea as not really as described and advertised, bringing up the standard arguments about mass, size, and the pesky laws of physics that make the Stretchy Bowl not really always exactly the size you need it to be.

    And while that is the expected and rational reaction - no container can physically be that adaptable, it also kind of disappointing.

    Why can't most of us accept that the bowl could be always the right size?

    Why do we have to find the flaw, the failing, the imperfection that makes the claims null and void?

    Why can't we (usually) accept that there might be perfect things?

     

    Have a Great Weekend!

    Wednesday
    Aug012012

    Operationally Competent, or How to Reserve a Seat at the Kid's Table

    We all love Apple, right?

    I mean what's not to love, (putting aside for the moment it's tricky and ongoing problems it the supply chain and workers that may or may not exhibit the tendency to hurl themslves from the roofs of factories at an alarming rate), they have redefined the smartphone market, created the tablet market, and converted legions of fans worldwide and morphed from 'the other guys' in computing, to a global and incredibly profitable industrial colossus.

    Apple's 2nd quarter in 2012, one that was rated a 'miss' and a disappointment by many analysts just happened to offer up these kinds of figures:

    Quarterly revenue - $39.2B

    Quarterly net profit $11.6B

    35 million iPhones sold

    11.8 million iPads sold 

    4 million Macs sold

    That's some miss.

    And with the latest iteration of the iPhone set to drop in September, Apple certainly figures to continue the insane sales and earnings momentum.

    Just imagine how much they would earn if they cared about sales and profits.

    What's that you say? Of course they care about sales and profits.  Well, take at look at this recent quote from Apple Senior Vice President of Industrial Design, Johnathan Ive:

    "We are really pleased with our revenues but our goal isn't to make money. It sounds a little flippant, but it's the truth. Our goal and what makes us excited is to make great products. If we are successful people will like them and if we are operationally competent, we will make money," he said. 

    Makes sense right, and is completely logical for a product company. Focus on making great products first, last, and at all times, and it is likely that financial success will follow. Not terribly profound either, until you did a little deeper into the piece, and find that little nugget that Ive, Apple's guru of design, imparts about the rest of the organization and the process, i.e., those parts of the company not involved in 'making great products'.

    What does Ive and Apple feel they need out of those functions, (and in theory, people).

    Operationally competent. Not wonderful. Not fantastic. Not 'best in class'. Just operationally competent. 

    Don't screw it up for us product builders. Don't get in the way. And, by implication, don't ever forget which side of the table you sit on.

    Sure, Apple is kind of an outlier. It's products continue to enjoy such love and popularity in the market that it would be kind of hard for the 'operationally competent' folks to rain on the parade. 

    But, if you really think about it, not screwing up might be the extent of their potential contributions as well. 

    It's always tough sitting on a General & Administrative Expense line, but it stings a little bit more when you see the differences between you, the G&A guy, and the real earners.

    Builder of Great Products v. Operationally Competent.

    Choose wisely.

    Wednesday
    Feb152012

    Creating great mobile experiences, accessed from the sofa

    I read a super piece over the weekend on Stephane Rieger's site titled, 'Mobile Users Don't Do That', a short, but spot-on and important reminder of the importance of thinking critically and specifically when designing and deploying applications or solutions for use on mobile devices.Source - Yahoo!

    The main point of the piece - is that often mobile or tablet design projects get too caught up in bad or at least inaccurate assumptions, namely mobile users are typically 'on-the-go', and lack the time, focus, or ability to maneuver around complex applications or complete multi-step processes because they are hopping in and out of taxis or marching up Seventh Avenue. Rieger correctly points out, and cites several recent studies, that mobile and tablet users are just as likely to be sitting on their sofa, accessing data and applications in a slow pace, often while consuming other content on a PC or a TV. In those 'multi-consumption' scenarios, the challenge for mobile designers is not so much streamlining functionality and navigation due to the user actually being mobile, but to maintain user attention and focus when they are likely doing two or three other things.

    I saw a quote online the other day, (not sure who was the actual originator), the posited that the term 'social media' ought to be dropped. The take was that in 2012 all media is social in one fashion or another, and all social networks have inherent in them some kind of media component. If you think about it, that makes perfect sense. Turn on CNN or any of the other major TV news channels and I'll be within 5 minutes you will see and hear calls to 'Find them on Facebook' or 'Post us your questions on Twitter and we will read the best ones on the air'. And obviously the social networks themselves are mostly morphing into media outlets, just look at what happens on Twitter and Facebook when major national or world news breaks.

    I mention this because I wonder if the same merging or blending around the edges is going to happen to workplace technologies - i.e. that to users it will start not to matter if their applications and tools they need are accessed on desktop computers in the office, laptops at a client location, tablets while sitting in the airport, or on iPhones while sitting on the sofa. Delivering solutions that work for them wherever, however, whenever they want to need to work, and using whichever device they prefer, (based on lots of factors, only one being their location and mobility), will become the primary design challenge for the next 5 or 10 years I think.  And as Rieger reminds us so well, making erroneous assumptions of what people want to to and what they expect from all these access methods and potential experiences is certainly a trap that has to be carefully avoided.

    It certainly isn't an easy problem to solve, but it sure is interesting. And the best solutions will eventually arrive at the point where it doesn't matter to the users where they are and with what device they are using, the solution will simply work.

    Thursday
    Feb092012

    Job Poaching and Designing Engaging Systems

    You've probably heard or read about the class-action civil case to be held in San Jose meant to determine if Google, Apple, Pixar, Lucasfilm, Adobe, Intel, and Intuit in various combinations conspired to eliminate or at least reduce competition for skilled labor by entering into illegal 'anti-poaching' or 'Gentlemen's agreements' where these firms would cease recruiting from each others employee bases.

    While the tech focused sites like TechCrunch have been following the story for quite some time, as far as I can tell, the only HR/Recruiting writer to have a take on the issue was Kris Dunn at the HR Capitalist, with a piece called 'Hey CEO: Your High Level Agreements Not to Poach Employees are Anti-Trust Violations...', where KD quite succinctly and correctly warns HR and Recruitng pros against entering into such agreements, even when the CEO wants to help a 'friend' at a competing firm, or when two firm's leaders kind of give a wink and a nod to each other, both knowing back and forth poaching (usually) ends up in increasing costs, delaying progress, and even (horrors!), having to keep and extra HR or Recruiting pro on staff to deal with all the churn.

    It's an interesting story and I recommend the TechCrunch coverage as well as KD's take on it, but one other aspect of the story, slightly linked, and also covered on TechCrunch, is related to a new 'recruiting' site called Job Poacher. Job Poacher seems to have been at least partially inspired by the high-tech poaching case, and part of that response was to create an anonymous, simple, and direct platform for employees that, well, want to be 'poached' without their current company knowing.

    Job Poacher 'registration'

    Job Poacher is a site that "lets you make yourself available to recruiters, without exposing your identity or giving up your email address. We set you up with an anonymous email address that you control — just like on "Craigslist". 

    After a potential candidate provides the basic information in the 'poachee' profile, their listing appears on the 'Poachees' tab on the site, and interested recruiters can message them via a simple 'Reply' button.

    From then on the prospect and recruiter can connect and figure out if there is any interest, suitability, and so on. 

    There are two things I really like about Job Poacher and I think are worth noting. One, sometimes, maybe almost all the time, looking for a new gig when you are currently employed can be really tough to keep under wraps. Buffing up your LinkedIn profile, dusting off the old personal blog that had been dormant, trading the T-shirt and cargo pants look for some sharper duds are all tell-tale signs that something might be up, and that something often needs to be kept quiet.

    And two, I really like the incredibly simplicity of the registration process. Seven simple bits of information are asked for, presented in a way that makes it seem like less, and in a manner that makes the user feel more like they are telling a little bit of a story about themselves rather than mindlessly filling in another web form that they've done probably hundreds of times. When you look at the form, it makes you want to tell that little story. Even the header, 'I'm brilliant, and I want something better', is miles more engaging than most job sites pitch to 'Fill in the 17 fields below and we will (if we remember) to email you of suitable matching jobs in the future.'

    I know there are a million holes that can be poked in what Job Poacher is doing here, and I am not trying to argue it can or will be an effective site for job seekers or recruiters, but I do think there are some lessons to learn about simple design, responding to a need with that design, and not over-complicating it all.

    What do you think? Would you use a site like Job Poacher?